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But the scenarios are also somewhat outside the scope of the game's appeal, which is largely to be found in the randomly-generated maps from which Civilization derives its near infinite replayability. In the world of microtransactions, "Live Events" almost count as a miracle, and they certainly should not be discouraged. Polygons are great, but they are nothing if the art is ugly, and Civilization: Revolution 2's art is definitely ugly.Ĭivilization: Revolution 2 can't help coming off as a rehash, like an action sequel that hits all the same beats as the original because it worked the first time around.īeyond that, Civilization: Revolution 2 adds "Live Events," which are pre-built scenariors that are periodically added for free.
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If you want to know the truth, it looks a lot like a PC game circa 2001, which was another period when good, solid 2D art suffered in the face of the mania for 3D. Moreover, the units generally lack detail and the more I stare at the buildings and terrain, the duller they look. The graphics are fine for what they are, but the art design is questionable at best, with many of the world leaders looking strangely deformed and cartoony. Whether its better though is a matter of taste. Its main virtue is its totally rebuilt graphic engine, which is undeniably different from the original game.
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Instead, Civilization: Revolution 2 can't help coming off as a rehash, like an action sequel that hits all the same beats as the original because it worked the first time around. With the first game now being six-years-old (five-years-old on mobile), it would have been nice to see the team approach the formula with fresh eyes and make some improvements. Civilization: Revolution changes very little of the gameplay outside of adding a handful of new units and wonders, so it shares many of the originals strengths, but it also retains its weaknesses. It could be argued that it cut away a little too much of the meat and severely reducing elements like diplomacy, and the worker unit is certainly missed, but by and large audiences seemed to like it. The first Civilization: Revolution was a decent attempt to streamline some of the original Civilization's principles and make it palatable for a console audience. Granted, much of what was good about the original is still present in the sequel. More than anything, it comes off as less than a game and more of an attempt to refresh Civilization: Revolution's revenue stream.
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But in the world of mobile gaming, it's par for the course to reset the update list to zero and start fresh, even for a $15 game like Civilization: Revolution 2. If it were on consoles, it would be eviscerated for failing to make any meaningful additions while dropping features of note like multiplayer. Less a step forward than an attempt to reboot the six-year-old spinoff, its main addition of note is a new graphics engine. Civilization: Revolution II is emblematic of some of what's wrong with mobile gaming today.
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